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Инструкция / Instruction [4]
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Как вы оцениваете мою программу "Game Menu"
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Начало » Статьи » Инструкция / Instruction

INSTRUCTION OF THE USER-2
– Here I explain all in more details that mean different program lines-codes, what parameters can be put (and certainly what to touch it is not necessary in general :)) ).
Something here will be will be repeated (from that a little that I wrote in section for beginning users), but also you a lot of new learn for the first time.:)

So… Action!!!

[Param] (it means that there is a section of the general parameters of the menu further - to change the given name it is not necessary!!!)
Title=Game_Menu (here it is necessary to change nothing)
Author=FLASH Demetris (here delete my nickname also put already the nickname or simply your name)
Mail=demetris_artcom@rambler.ru (here need delete and put your е-mail)
Page=http://www.def-rescueass.narod.ru (well can leave - make to me service :))) but and if there is a site, put, well and if anything is not present … guess :)) )
Ver=1310 (well it simply the version of an initial pattern)
Frmclr=clSilver (I do not know that it)
Musicloop=1 (if will put a zero 0 , background music from a file "Music.mp3" from the same native folder will not be repeated; well and if you delete a file "Music.mp3", music certainly not will be audible)
CompJpeg=35 (well it is simple "jpg" a compression for background - figure at an initial pattern; by the way if here to change and put above any results all the same will not be)
Fullscreen=0 (this useless!)
Borderstyle=0 (if will put one-1 - that transform the menu into something similar to a window-framework, but at once I warn is don ` t funny!)
Position=0 (to change it is not necessary!)
Hints=0 / $ 00D0FFFF / $ 00D0FFFF / $ 00D0FFFF/MS Sans Serif/11/0/3/0/500/5000 (it is type as will be primary to look the text if at the menu will be usual windows-buttons)
Fade=1/0/0 (if in the beginning will put a zero 0 the menu will not be appear with fade-transition effect, and at each inclusion it at once will leave on the screen – if whose that so more conveniently welcome, change; if on the middle, instead of zero 0 will put one 1, the menu at closing will disappear too with effect, but it don`t funny - be convinced!).
FadeTime=0 (it as far as, in seconds, will be are pulled the fade-transition effect)
SplashTime=0 (I do not know that it)
SplashTrans=0 (I do not know that it)
[0] (-а here attention! If notice such figures in square brackets, know - the section of one of buttons begins, and each button strictly has the separate section; the Most important! - how many will be buttons in the menu as much about such figures and sections should be here in this program file; Still! - everyone the section-button should have strictly indicated figure, according to their arrangement on a bottom in that file; That is, if have conceived ten buttons in the menu, together with buttons of closing and minimization, then numbering of buttons should go strictly downwards on a vertical of a file: [1] … [2...[3] … [4], etc.; If though one button will have similar figure or will be allowable instead of [8 [15] it is the button simply will not be visible!!!)
PosX=135 (important! it is position of that units - buttons on horizontal axe, on a background of figure of the menu, according to points [or to pixels] resolution of this figure)
PosY=30 (important! it is position of that units - buttons on vertical axe, on a background of figure of the menu; And it is necessary to remember - if the sanction of background - figure makes 800 - 600, the button parameter in 770 there with superfluous points means horizontal axe should not exceed, but it already still depends on the size of the button; and on a vertical axe - it is not necessary to put above 580 points, etc. - if will exceed, the menu will allow failures, will not join as more shortly follows).
Width=215 (-а it width of the button)
Height=20 (-а it is height of the button)
Name= Shooters whit missions (this name of the button … easier speaking is that that will be visible, type as the button or on the button; And if will write nothing, the button all the same will be in indicated place and will work, so buttons without the name are better for putting above the certain place on a figure-background, as buttons-frameworks for inclusion is allowable folders with shortcuts)
Type=1 (here assignment of buttons is put: if it is put 1 it will be the simple button if it is put 6 it already there will be a button of minimization and if 5 it already will be the button of closing of the menu); if 3 [and in section "Action" that below it is necessary to write http://, etc.] the button can open sites; if it is put 4 [and in section "Action" to write the address a е-mail] like should opened “Microsoft Outlook” [but it so, it is only for simple interest!]; If to put 13 such button will close the menu and will open a tray with an inserted disk [but it is applied only to the menu-аutorun], if to put 9 then you will create a button-framework for display of gif-animated files will turn in simple, [thus in section "Action" it is necessary to write a way to this file, for example “MenuDir %\src\flame.gif “; and in section “Param =“ it is necessary to write a code 0/0/1 (for), and already if instead of the first zero you will write 1 the file gif will be entered in all restrictive button - framework, type there will be a mode full-screen]; advice{council}: more than one gif-file do not put; for display short videoframes it is necessary to write Type=8, and in section “Param =” write a code 1/0/1/0 where first unit means display in a mode full-screen and that fragment-video repeated constantly it is necessary to write "Param=1/0/1/1"; for display of flash-animations it is necessary to write Type=12, and in section “ Param = “ write a code 1/1/1. For inclusion of a large video-file with помошью video - плэйера, it is necessary to enter Type=2, and in section "Action" write a way to this file [if you have made autorun application and want to play film from a disk write to section "Action" сначало “MenuDir % \” or “MenuDrive % \” and already then write where there is a file on a disk], and in section “Type =” enter simply 0 if it is necessary to include simply a video-file, or enter 1 if it is necessary to include a file at once in all screen. All this about section "Type".
Action=C:\Documents and Settings\User\Start Menu\Programs\Games\Advanced games(from disc C&D)\HARD-DISK_games\Стрелялки (с миссиями) (-here is need to whrite the path to the necessary file (or folders); by the way, here the path to a folder is shown only; for a conclusion of a path to a file - look пониже as it is done{made} in the friend of the section - button)
Param = (anything to change it is not necessary - is applied to buttons from video, flash and gif-animations)
State=1 (let here and remain!)
Close=0 (if here a zero 0 it will switch off the menu after pressing the button; and if here will be one 1 the menu remain, but it is already used for аutoruns application or for such buttons for inclusion of folders with labels)
Caption=1 (together with the bottom line "Sort=0" all this together does{makes} buttons similar to text buttons; And if there will be "Caption=0" и "Sort=2" it will transform such text button into the usual windows-button - by the way, it not always funny! - it is necessary below to change color of inscriptions of buttons that the text on these windows-buttons was normally distinct)
Font=Tahoma/12/1/341/9/1/0/0/clWhite/1/100 (this line is responsible for display of an inscription of the text button when on it the arrow of the mouse is not induced yet; here it is already possible to write Tahoma, Times New Roman, Arial, Babby Kruffy and any fonts known on text editors; But remember! On windows-buttons - the font will be identical, such as MS Sans Serif, and at manual on him such button will sound as an arrow of the mouse only and all; Further - if you write after “Tahoma / “ figure 12 or 14 on text buttons of an inscription will be such size what have specified through these figures, well it is direct as in MS Word; further change nothing, only in subitem of a code “/1/0/0 / “ something to change it is possible: these figures are responsible for a kind of letters at the button that is if you put in the first cell a zero, instead of unit the name any more will not be bold; in the second cell if you put 1 [instead of zero] underlined font will turn out; In the third cell if too you put 1 already the italic font will turn out; In the-like image change a kind of letters only on design reasons. In “/clWhite / ” it is possible to write already clRed, clBlack, clGreen, clBlue, clYellow or if want to add pink color, write "$FF00FF", and the symbol $ already will be program cod and it is necessary to put him as required if standard colors have bothered, and search for other color scales, finding their codes it is allowable in section of color at Adobe Fotoshop or in similar programs; but not all color scales are accessible to the given menu, well – experiment with color!) look only these “ / / ” (such as a stick) not delete, and that menu will give failure!
FontH=Tahoma/13/1/344/8/1/0/0/clYellow/1/100 (here too most as is higher, only this line already is responsible for a conclusion of an inscription when put on it an arrow of the mouse)
Hint=Open a folder##with shortcuts (it is the text which appears when put an arrow of a mouse on the given button; well certainly can write anything you like, only that was as it is possible shortly and clearly, for example type: “That has stared? Give, press!” Or “Stick Him!”, well and it is better to write certainly on business :))); by the way, if write two codes - symbols such as ## – this will mean the paragraph; an example of the paragraph: “That has stared?##Give, press! ” )
SndHover=ClicMenu1.wav (this name of a sound file from a native folder, for the given button when you put on it an arrow of the mouse; But if you will remove this sound-file, files "Clic.wav" will sound by default, for this code-line, and “ Hover. wav ”, for the bottom code-line)
SndClick=ClicMenu2.wav (-too most, only sounds when you press the given button)
OnHover = (it is better here than nothing to write!)
OnClick= (it is better here than nothing to write!)
OnLeave= (it is better here than nothing to write!)
Sort=0 (read above at line "Caption=1")
FadeIn=0 (-а here write not write – it is useless!)
FadeOut=0 (-too most)
[1] (Saw a lot?! Already section of other button)
PosX=120 (-guess from three times!) :)
PosY=80
Width=105 (I give still chance to guess!) :)
Height=25
Name=1. Far Cry (this name of the button; here already instead of “Far Cry” enter any other name of game which is installed on your computer; thus if the name too small or too long it is necessary to change her width, and then already the arrangement of the button as is pleasant to you, but better put it in a line with other buttons)
Type=1
Action=C:\GAMES\Shooter\Far Cry\Bin32\FarCry.exe (-а it is the most important!!! Here the path to a file [is written or to a shortcut] which includes game; Also do not overlook about extension of files: “xxx.exe” - that that at me here green color, it also is extension - without extensions of anything to work not will be - is simply as though an index indicated types of files, be it executable file of the program or game ["xxx.exe" or "xxx.bat" or another] or file of film ["xxx.avi" or "xxx.mpg" or another] or music and sounds ["xxx.mp3" or "xxx.wav" or another], etc. To see what extension has the necessary file will make the following: include the application “My Computer”, or “Windows Explorer” (or enter in “My Documents”); In an open window, in its top menu go in section "Tools”, press on “Folder Options” and in the appeared window choose section "View" and there find a line “Hide extensions for known file tipes”, remove a tick at this line, then press "OK" for end - now all extensions at all files will be visible! Be cautious with display of extensions – is not always it is useful – to many persons it prevents to change freely names of files – if delete the extansion, then a file will not be recognized by any program. So use display of extensions only necessarily for programming, in a case if you have overlooked concrete extension of the certain files; more shortly – green letters just give an example as it is necessary to enter a way [path] to a file or a shortcut, and the shortcut will already carry expansion - ".lnk")
Param=
State=1
Close=1
Caption=1
Font=Baby Kruffy/15/1/341/9/1/0/0/clRed/1/100
FontH=Baby Kruffy/16/1/344/8/1/0/0/clRed/1/100
Hint=Нажми чтобы играть (well write though "Stick IT!" or simple “Push IT!”)
SndHover=-1 (here a sound by default "Clic.wav")
SndClick=-1 (here a sound by default “Hover.wav”)
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=200
FadeOut=200
And here the paragraph only for my remark! Further i have as though passed a sight all other buttons and now there are last, less important: the higher button of closing, the button of minimization and also the bottom button of closing. At these buttons it is possible to change only their color, the size and an arrangement. Well the name of buttons is possible to put though "FuckIn", "FuckOFF", the main thing that was about sense!
-Well!-I do not overlook that all buttons had strictly figures [1 or 2 or 3, etc.], in the beginning of the sections, according to their arrangement below on this program - file, and that will not appear in the menu.
[14]
PosX=239
PosY=312
Width=331
Height=57
Name=
Type=1
Action=C:\Documents and Settings\All Users\Start Menu\Programs\Games\Advanced games(from disc C&D)\HARD-DISK_games (and this button is specially put for allocation of a site of background - figure, therefore the name has no, and what for when on the allocated site it is written "SHOOTERS"; thus if exist buttons-background "Clic.jpg" и "Hover.jpg" such button turns to button-figure – about it read in "COUNCILS", in section – “Buttons on the basis of figures”)
Param=
State=1
Close=0
Caption=1
Font=Tahoma/12/1/341/9/1/0/0/clRed/1/100
FontH=Tahoma/12/1/344/8/1/0/0/clRed/1/100
Hint=Open##the general folder##with shortcuts
SndHover=ClicMenu1.wav
SndClick=ClicMenu2.wav
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=0
FadeOut=0
[15] (it is the button of closing of the menu)
PosX=770
PosY=2
Width=29
Height=32
Name=X (here write though fuckOff, only then replace the size of the button)
Type=5
Action=
Param=
State=1
Close=0
Caption=1
Font=Tahoma/20/1/0/0/0/0/0/ClYellow/1
FontH=Baby Kruffy/30/1/0/0/0/0/0/ClGreen/1
Hint=Close the menu
SndHover=X_Hover.wav
SndClick=X_Clic.wav
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=200
FadeOut=200
[16] (it is the button of minimization)
PosX=740
PosY=9
Width=36
Height=18
Name=min (here write though fuckIn, only then replace the size of the button)
Type=6
Action=
Param=
State=1
Close=0
Caption=1
Font=Tahoma/11/1/0/0/0/0/0/ClYellow/1
FontH=Baby Kruffy/13/1/0/0/0/0/0/ClGreen/1
Hint=Minimize the menu
SndHover=Min_Hover.wav
SndClick=Min_Clic.wav
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=200
FadeOut=200
[17] (it is the button of closing of the menu)
PosX=5
PosY=560
Width=150
Height=33
Name=E X I T
Type=5
Action=
Param=
State=1
Close=0
Caption=1
Font=Baby Kruffy/20/1/12/-2/1/0/0/clYellow/1/100
FontH=Baby Kruffy/30/1/10/-6/1/0/0/clGreen/1/100
Hint=
SndHover=X_Hover.wav
SndClick=X_Clic.wav
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=200
FadeOut=200
[18] (-а this just also is the button-framework where it is possible to insert gif-animation as a flame of a candle)
PosX=379
PosY=414
Width=31
Height=73
Name= (here it is not necessary any name)
Type=9
Action=MenuDir%\src\flame.gif (it is a path to gif-animation as a flame of a candle)
Param=1/0/1
State=1
Close=0
Caption=1
Font=Microsoft Sans Serif/11/1/0/0/0/0/0/ClBlack/1
FontH=Microsoft Sans Serif/11/1/0/0/0/0/0/ClBlue/1
Hint=
SndHover=-1
SndClick=-1
OnHover=
OnClick=
OnLeave=
Sort=0
FadeIn=200
FadeOut=200

Well here my modest examples also come to an end.:)
I hope that all written will do for you good creativity for free modificating these game menus. Thus I strongly recommend to read councils under the menu (look on a site the chapter "Councils").


COUNCILS

(The example of modificationg of the menu)
As the example of updating of the menu will serve the same folder "Shooters". So, go in this folder, then in subfolder "src", for first find there files of background figures – "Main.jpg" (the main background) and “ M2_changeName*buton ` sXY.jpg ” (background - example). Change a name of a file "Main.jpg" on "Main_1.jpg" (or "Main_official.jpg"), and already a name of a file “ M2_changeName*buton ` sXY.jpg ” change on "Main.jpg". Further – find program files "btn.ini" (main прог.файл) and "b_rename_to_Btn.ini" (прог.файл-example): to a file "btn.ini" change a name on "btn_1.ini" (or "btn_official.ini") and already the file "b_rename_to_Btn.ini" should change a name on "btn.ini". But it not all. Now it is necessary to find files-figures "Clic.jpg" и "Hover.jpg" (these figures are rather strange, yes? It so is necessary!) – rename them in "Clic_1.jpg" and "Hover_1.jpg" (or any other similar name). Further, we find files "b_rename_to_Clic.jpg" и "b_rename_to_Hover.jpg" - rename them in "Clic.jpg" и "Hover.jpg".
–A now all this! Now it is necessary to leave from this subfolder "src" and to include a file "Menu.exe" to see result.–А the result will be very interesting! :) If this modification can leave is pleasant, and renamed files do not throw out – let will stay for a history. :))

(Examples of modifications of background figure)
Here is how examples of modifications of background figure for game menu to you will serve the archivated, whit the provisional name "ExamplesFon" (downloading from mine site!). There you will find three files-patterns in a format "psd" which will show how to make approximately backgrounds, how to operate layers-images and can change or insert that want (only do not change the resolutiom of the general figure), and then to keep the necessary background (having given it the name "Main") in a format "jpg". After save a background, open it again, work above contrast and brightness a little and at last raise the general sharpness, for giving the greater expressiveness (if it is necessary). And who does not know as to work with Fotoshop, I believe that these background-examples will help them to master quickly work with such the program. By the way, have in view of what there all layers-images are blocked are casually to not set, when work above other layer – simply remove the block (lock) from folders with layers, together with at separate layers (press there one icon-lock) and all will be ОК. :)
One more important detail: the general resolution of backgrounds for the menu is 800-600. So for full, so to say, pleasure it is better, to put the screen of the monitor on such resolution, then backgrounds (the chosen genre) will leave on all screen :) (-and still, put the screen a minimum on 75 Hertz – such low frequency not too loads the processor and thus the monitor does not flicker). And the resolution of the main menu (MainMenu.exe) has only 640-480 (on all screen will not leave!). Simply I have thought that the first menu ("MaiMenu.exe") is only minor for the admission to the menu with concrete games.

(Buttons on the basis of figures or buttons-frameworks)
In each menu (from the general program of the game menu) you likely have noticed that if put an arrow of the mouse on special sites of a figure-backgroundб these sites of figure are definitely allocated (for them buttons which only sites of a background) are by the way located allocate.
How occurs such allocation of sites of a background? -А it is very simple! An example: go in the general folder of the game menu (in sense in a folder "1_GameMenu"), and then enter into a folder "src", find there files - figures "Clic.jpg" и "Hover.jpg" (in this folder only one buton-figure). What, they are rather strange, yes? And in fact it knowingly so. And on what they are similar? Correctly! These two files (special backgrounds) only modification of the main background "Main.jpg" similar the main background "Main.jpg", but, and at them unnecessary parts of a background, for economy of a place in kilobytes are cut out. Look at them attentively – the difference in the middle of figures – there just is appreciable and there is that that forms buttons-figures (or buttons-frameworks). The trade mark from firm "nVidia" has been specially externally changed by me two times – one time, for that that was allocated the trade mark when you put on it an arrow of the mouse (is a mode "hover", therefore and the file refers to - "Hover.jpg"), in second time is changed for other allocation but when already you click on figure of a trade mark (a mode "click", therefore and the file - "Clic.jpg") refers to. And already in the given part of a background I have put a button-framework which simply separates figure of a trade mark from other parts of a background, thus the arrow of a mous will "see" as though those two special backgrounds under itself.
But it not all. Now on it will be more difficult:
During operations in Fotoshop, on these special backgrounds, (it during removal of other parts of a background) for each button separately is necessary to leave a part of background - figure (if it is necessary to limit very much the menu in kilobytes), and differently when in the menu you will put an arrow of the mouse on the button from letters the white background (that is that place in which has been removed a part of a figure-background) will be seen only. Therefore during removal of unnecessary parts of a background, it is necessary to include beforehand the menu and to look what exactly both where it is necessary to leave and where to delete. And so – is difficult, but on it is masterful and effectively made! :)

On a note: you can sometimes notice that sounds and music at inclusion of the menu "brake" a little are not a trouble – such can sometimes occur when in operative memory for the first time (after inclusion of a computer) the program-menu is loaded. Start the menu two-three times and all will start to go more easily.

(Excess of “Resolution”)
That is still important, so this that at creation of new patterns with photomontages, with the help of Fotoshop, should pay attention on " Horizontal Resolution " and " Vertical Resolution " in parametrical values - "dpi". To whom it is not clear, I explain: you include a program " Adobe Fotoshop ", in its top menu "File" you choose “ New … ”, in appeared window, near "Widht" "Hight" (width and height of a the general figure) it is necessary to put values for the necessary resolution (for example, strictly such: 640-480, 800-600, 1024-768, 1152-864, 1280-1024, and it is better to put a maximum 800-600 - for Windows-2000 up to XP it will be just the normal resolution), well and is lower in a framework, near an inscription "Resolution" put value from 72 or 96 up to 150 (a value "pixel/inch" and leave are more is widespread), but it is no more and no less, and that on some computers, game menus with background in format "jpg" created in such "psd" patterns (with increased values "Resolution") – will not join at all! Personal I started to put only value of 72 pixels on inch, after sad supervision of behaviour of my menus on another's computers - there are still stupid computers, however! :))). And in fact fault it appears to all such trifling, and "lousy" value what-that "Resolution" in pixel on inch is more true. Well who knows it why so occurs?! Can because the backgrounds with excess of "Resolution" in pixel on inch are included only on processors such as "Pentium" with a videocard from "nVidia" (as at me), and on processors such as "AMD" with videocard from "ATI" refuse to go? Or here a other difficulty? More shortly, particularly I do not know.

Who would not like to make new photo patterns "psd" (in Fotoshop) welcome, make the backgrounds directly in my photo patterns, having removed beforehand all photo-layers.

(Modifications of these menus as autoruns applications)
By the way, different modifications of these menus can be used as autoruns applications well type that the menu of disks (with a collection of games were automatically started or is allowable films) after has inserted the given disk into CD or DVD the disk drive.
For this purpose it is necessary to copy simply on a disk the created menu, to put there a usual file “Autorun.inf” whit the contents:
[Autorun]
Open=Menu.exe
Icon=Menu.exe

And then the menu will be started precisely if certainly copy only the contents of a folder with the given modification the menu, instead of all folder entirely. :)))
And as examples such autoruns will serve you the archiveted folders, with the provisional name "ExamplesAutorun" which you can downloading from same my site. In these archives there are different my autoruns (in russian language) on the basis of a pattern same game menu. In archiveted folders "Simple_autorun" there are examples autoruns much more simple for programming – there it is necessary to change only the name of buttons and the path to files (or to folders – and all!) also it is not necessary thus it is carried with an arrangement of buttons or their sizes. So it is easier to whom to program, so well, please – to your pleasure! :)

On a note (final):
You certainly want sometime to make the original menus with different grafic and the different resolution. For this purpose simply take advantage of already existing menus as instead of patterns – copy then a folder, we allow from "Shooters", and go in it, then in subfolder "src" further, open a file "btn.ini" and put how many buttons and what size already you want.

In the ends-ends if you does not arrange it is carried with direct manual programming buttons you can downloading the program which makes patterns of such menus (simply include any of game menus, press the right button of the mouse in any place of the menu and already in the appeared contextual menu you can see the direct reference to a site whence it is possible download the given program).
But I at once warn! This program is not completely free-of-charge. To same in her it is possible to receive buttons only standard Windows form , instead of such it is pure as the text on which you put the mouse and they are able maximised! And this program you to open already created menu cannot any more, and keep project the menu you too cannot, because of restriction of it of the paid program. In case of any mistake it is necessary to include again this program and all anew to create. And at a mistake then it is easier to open at once an initial code and to make there that will want.
Well certainly, with such program it is not necessary to waste time with an arrangement of buttons, somewhat with her it is convenient, only to me personally it not so inlists (as files-projects to save it is impossible). It is possible to use better this program only for creation of menus-patterns, and then on their base (example) quickly to program new menus.
By the way after many works above different menus with such program I all the same has come back to manual programming buttons, on base of already existing patterns. Simply it already seems to me much more easy, than is carried with a program – has simply taken yes has copied interesting menu, got in his initial program file and all that I need to make (after change a background of the grafic) so it only to change names of buttons, their size yes an arrangement in two-dimensional space on a background of figure of the menu. And the way (path) there to files, to folders is already easily!
So I personally recommend the advanced users to use at once an initial code for fast creation or change of the menu. And so!
Feel to itself a few programmer! ;)
Forward also do not quail!

All of the big success and creative successes!

ATTENTION!!!
If someone will want to make the modified set about such menus (I mean a similar, analogic menu), but we shall tell any more for games, and is allowable for different music (a different genre, on playlist-files) or for films of a different genre, then please, the big request - arhivate the menus and send these works to me on a е-mail (it is possible also parts, certainly). Too it is very interesting to me to learn about different original menus. If they will like me, I shall necessarily put them on the site, for free downloading by all Internet users. -People about you precisely learn! ;)
And if these menus have been created by other methods or programs, anything! -I shall be always glad gets acquainted with original approaches to soft-creativity. :)

-Always your internet-friend – Demetris Flash! :)

Категория: Инструкция / Instruction | Добавил: def-gamemenu (01.03.2007) | Автор: Demetris Flash
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